Best Game Passes at a Glance
Choosing the right passes matters because early multipliers can accelerate every part of your Anime Breaker progress. A poor first purchase may still be useful, but it usually delays the damage, energy, and resource gains that help you reach tougher content.
This ranking prioritizes lasting account value over convenience alone. Passes that improve every farming session rank higher than passes that only save a little time or become less meaningful after you unlock achievements.
| Tier | Game Passes | Why They Rank Here |
|---|---|---|
| S | 2x Drop, 2x Energy, Extra Weapon, Simultaneous Spin | Major long-term gains to resources, power, or time efficiency |
| A | +2 Pet Equip, Fast Spin, Multi-Spin, 2x Gold, VIP | Strong upgrades with a more specific use case or lower ceiling |
| B | 2x XP | Useful, but its value depends heavily on the current level cap |
| C | Luck boosts | Helpful odds, but usually weaker than direct farming upgrades |
| D | Backpack passes | Convenience-focused and rarely a priority for progression |
Use this purchase order as a starting point, then adjust it around your current bottleneck:
- Buy 2x Drop or 2x Energy first for reliable account-wide gains.
- Move Extra Weapon ahead if bosses, waves, or secret enemies are stopping your progress.
- Choose rolling passes sooner if you spend most of your time hunting pets or gacha rewards.
- Leave luck and backpack upgrades until your core farming setup is already strong.
The best choice also depends on how you play. An active player who frequently changes maps may value combat power first, while an overnight farmer gets more from drops, energy, and rolling efficiency.

S-Tier: Buy These First
The S-tier group contains the passes with the clearest impact on progression. If you plan to purchase only a few upgrades, begin here.
| Pass | Main Benefit | Best For | Priority |
|---|---|---|---|
| 2x Drop | Doubles resource drops | All players, especially long farming sessions | 1 |
| 2x Energy | Doubles energy gained | Every stage of progression | 2 |
| Extra Weapon | Adds another weapon slot | Players lacking damage for bosses and waves | 3 |
| Simultaneous Spin | Allows additional rolling activity at once | Players farming gachas and pets together | 4 |
2x Drop
2x Drop is the safest first purchase because more drops feed nearly every other system. Extra tokens and resources let you spin more often, chase stronger gacha rewards, and keep moving without as much downtime.
Its value does not depend on a particular build. Whether you are new, farming overnight, or trying to prepare for a future update, doubled drops remain useful. It is especially effective for players who leave the game running for long stretches.
2x Energy
Energy is one of the most important progression currencies in Anime Breaker. Doubling energy gain improves your ability to farm stronger enemies, increase output, and advance through content that would otherwise take much longer.
Unlike temporary power spikes, 2x Energy remains relevant from early progression through later farming. It works well with every other resource-focused pass, making it one of the strongest all-purpose purchases.
Extra Weapon
Extra Weapon can create a dramatic damage jump, especially when your best equipment has a powerful multiplier. A second high-value weapon helps you defeat harder enemies, challenge secret bosses, and push higher waves.
This pass is slightly more build-dependent than 2x Drop or 2x Energy. Still, players blocked by damage requirements should move it to the top of their personal buying order.
Simultaneous Spin
Simultaneous Spin lets you make progress on more than one rolling activity at once. For example, you can roll a gacha while working toward pets, rather than choosing only one system.
This is an excellent time-saving upgrade early on. Its relative value may fall if future achievements or game modes give free additional rolling capacity, but it remains a powerful convenience and efficiency pass while those limits are restrictive.
A-Tier: Strong Upgrades After Core Multipliers
A-tier passes are worthwhile purchases once your basic resource and damage engine is working. Some can be moved higher if they match your immediate goal.
| Pass | Benefit | When It Is Most Valuable | Main Limitation |
|---|---|---|---|
| +2 Pet Equip | Equips two more pets | Early and midgame energy growth | Each added pet matters less later |
| Fast Spin | Speeds rolling | Frequent gacha and pet farming | Does not improve odds directly |
| Multi-Spin | Uses resources for more rolls at once | Players with large saved resources | Mainly saves time |
| 2x Gold | Doubles gold income | Guild upgrades and gold-focused farming | Less direct than energy or damage |
| VIP | Reduced gacha costs and VIP chest access | Regular gacha users | Value depends on how often you roll |
+2 Pet Equip
Equipping two additional pets provides more multipliers and can be extremely impactful when your total number of pet slots is still low. Going from a small pet team to a larger one can noticeably improve energy income.
The pass becomes less urgent as achievements provide more pet slots. Two extra pets are still useful, but they make a smaller percentage difference when you already have many equipped.
Fast Spin and Multi-Spin
These two passes belong together because both improve rolling efficiency. Fast Spin shortens the waiting time, while Multi-Spin lets you spend more resources and obtain results faster.
Choose Fast Spin first if you constantly roll across both gachas and pets. Choose Multi-Spin first if your main problem is processing a huge stockpile of resources quickly.
2x Gold
Gold is valuable for guild-related progression and upgrades. It may deserve a higher priority for players who are building a guild, supporting guild perks, or regularly farming currency for group progression.
For most new players, energy and damage remain more important. Faster enemy farming naturally improves many income streams, which is why 2x Gold sits below the core S-tier options.
VIP
VIP reduces gacha resource costs and gives access to a VIP chest in the first map. Players who spend much of their time rolling will get consistent value from the discount, while the chest adds a useful extra reward source.
VIP is a good middle purchase because its benefit grows with your rolling activity. If you rarely use gachas or are focused entirely on combat progression, prioritize a damage or energy pass first.

B-, C-, and D-Tier: Buy Only for Specific Needs
Lower-tier passes are not automatically bad. They simply offer less immediate account power than the top choices, or their usefulness changes substantially as the game develops.
| Pass Group | Tier | Buy It If... | Skip It If... |
|---|---|---|---|
| 2x XP | B | Avatar levels are taking a long time to raise | You can reach the current cap easily |
| Luck boosts | C | You have already purchased major progression passes | You still need drops, energy, or damage |
| Backpack passes | D | Inventory capacity repeatedly interrupts farming | You can manage inventory without issue |
2x XP
2x XP becomes more appealing when the avatar level cap rises and leveling takes longer. At a low cap, however, many players can reach maximum level without needing a paid boost.
Treat this as an investment for a later stage rather than an essential starting upgrade. It has more value when updates make each additional level slower to earn.
Luck Boosts
Luck boosts can improve your odds when chasing stronger pets or gacha outcomes. The problem is that modest luck increases are often less reliable than passes that directly double resources or improve damage.
Buy luck passes after you have established a strong farming setup. They are best for players already committed to long rolling sessions and rare collection goals.
Backpack Passes
Backpack capacity helps reduce interruptions from a full inventory, but it does not directly increase resource income, energy, or combat strength. That makes it a comfort purchase rather than a progression priority.
Consider one only if inventory management is consistently stopping productive farming. Otherwise, save it for last.
FAQ
What is the best first purchase in the anime breaker game pass tier list?
2x Drop is usually the best first purchase because it increases the resources that support spinning and farming. 2x Energy is an equally strong follow-up and may be first for players focused on raw progression.
Is Extra Weapon worth buying early?
Yes, especially if damage is your current bottleneck. An extra weapon can significantly increase output, helping you clear stronger enemies, bosses, and higher waves.
Are luck game passes worth it?
They are worth considering after core passes, but they should rarely be the first purchase. Direct gains to drops, energy, and damage provide more dependable progress.
Should I buy VIP or 2x Gold first?
Choose VIP if you regularly spend resources on gachas and want lower rolling costs. Choose 2x Gold first if guild upgrades and gold farming are your main priorities.
Do backpack passes improve farming speed?
Not directly. They make farming more convenient by reducing inventory interruptions, but they do not increase damage, energy, drops, or luck.


